

José Luis Aranda
Unity Developer
Passionate about video games. Constant and versatile. Always looking for the constant evolution of my skills. Whether as a game designer, level developer and C# programmer. Developing video games, VR experiences and mobile games.
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I'm always learning new technologies, functionalities that I end up implementing in the games I make on my own.
Hello! I'm José Luis
I have always liked video games, especially to play with my friends and siblings. I keep in my best memories when we would get out of school and the weekend would come and spend the day playing games.
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Thanks to friends who work in the sector, I discovered my passion for videogame development. My biggest dream is to make people feel the same way, whether they are playing with friends or on their own. Before I started my career making video games, I had been working in another industry, but I felt that these jobs were not what I would like to do in my future.
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Once I switched to game development, I had to learn everything from scratch, how to use the Unity engine, how to use its physics, every component of the engine from scratch. However, I know that this is my place and I am very happy about this change. I'm always making new games or prototypes to improve my knowledge, my skills, to test new features of Unity.
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I am learning how to make a better architecture, how to decouple classes and make them maintainable using SOLID, and how to make the desired features in the best way.
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I have worked for two years at Killbug's Studio as a programmer developing the Rise of Dominance PMV and the Beach Café saga from its inception to its release on different platforms (Steam, Nintendo Switch and Android).
SKILLS

UNITY 3D
GIT
SOLID
C#/.NET
OOP (object-oriented programming)
PROACTIVE
KILLBUG'S PROJECTS
Beach Café III: The escape room
Third installment of the Beach Cafe saga. Follow in the footsteps of the protagonist to find his missing grandfather.
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I worked from scratch on the project, creating the architecture of the game and the approach of the puzzles. In addition, I also programmed in HLSL the Shaders that are shown during the game.
I was mainly in charge of the porting to Nintendo Switch from the Android version.
Beach Café II: The escape room
Second installment of the Beach Cafe saga. Follow in the footsteps of the protagonist to find his missing grandfather.
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I worked from scratch on the project, creating the architecture of the game and the development of the puzzles.
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I was mainly in charge of the porting to Nintendo Switch from the Android version.
Beach Café: The escape room
First installment of the Beach Cafe saga. Follow the steps of the protagonist to find his missing grandfather.
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I worked from scratch on the project, creating the architecture of the game and the development of the puzzles. Using Cinemachine to develop the player's movement.
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I was mainly in charge of porting the game to Nintendo Switch from the Android version.
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OWN PROJECTS
2D-Soldier

Go forth as a little soldier. Hunt, run, die! Level up and upgrade your weapon to continue advancing and reach the end of the dungeon and get your loot.
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Project done to expand programming skills. I made all the logic about player movement, enemy movement and UI logic of the whole game.
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Video of the game in development.
Grouleman
Help the little Ghoulie to advance through the dungeons and defeat the evil king.
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Project done to expand programming skills. I did all the logic about the movement of the player, the movement of the enemies and UI logic of all game.
LowcostVania
Platform game where you have to run through Dracula's castle to escape.
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I worked on this game as a final project for the EOI. I did all the logic about the movement of the player, the movement of the enemies and UI logic of all game. In addition to all the mapping of the game itself, interspersed with tilemaps.